The Updated OStim Standalone Troubleshooting Guide (2024)

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OStim SA New Issues

Crash on scene end
Try turning off face (and similar) lights if you have them activated.
Some users have also reportedUnequip Quiver SE could be causing CTD on scene end.

Scene integrity not verified screen
OStim Standalone was updated to display this screen on every game load if the scene files that come with it have been modified.
It does not mean something is broken, and you may ignore it.
If you want to remove it, make sure you don't have a mod that is overwriting files from the folder\SKSE\Plugins\OStim\scenesthat come with OStim.


OStim Standalone: Your OStim.dll or OSexIntegraionMain.pex is being overwritten with an old version.

Uninstall "OStim Standalone - Extended Futanari Animation Support".
It is not compatible and superseded by new features in OStim Standalone.

Crash on character orgasm/climax
You have installed OSL Aroused but did not install OSL Aroused - Arousal Reborn - OStim Standalone.

Character facing sideways upon scene start
This issue is caused by the dialogue head tracking setting in True Directional Movement.
The default value for this setting is 3 seconds and you can reduce the occurrence of the issue by setting it to 1 second.
If you disable the feature entirely, the issue will not happen.

OStim SA Troubleshooting Guide - Frequent Issues

When I start a scene, the characters are just standing idle and doing nothing.
Verify if you have made one of the following mistakes:

1)You have the wrong versions of the dependencies for yourSkyrim: Special Editionversion.
Solution:Skyrim: Special Editionversion 1.5.97 is known as SE andSkyrim: Special Editionversion 1.6.x is known as AE.
Even if you only bought "Skyrim: Special Edition", the latest version of it (1.6.x) is known as AE.
Download and install the compatible versions of the dependencies according to theinstallation guide.

2)You have installedOStim SAon a current save in which you previously installed the incompatible modsOSAorOSex.
Solution:Check if it works properly on a new game. If it does, clean your current save (instructions at the bottom of this article).

The MCM menu is empty.
There is no MCM menu for OStim.

First of all, make sure you have the correct versions of all the dependencies for yourSkyrim: Special Editionversionaccording to theinstallation guide.
Only after you have confirmed this, if it still doesn't work, try these solutions:

1)MoveOStim.espto the bottom of your plugin load order;
2)Wait 3 minutes in game. InstallMCM Kickerfor possibly speeding this process up. Also getPapyrus Tweaks NGfor faster script performance;
https://www.nexusmods.com/skyrimspecialedition/mods/36801
https://www.nexusmods.com/skyrimspecialedition/mods/777793) Wait 30 seconds. Check the MCM menu. Go into a new cell. Repeat until the OStim Standalone menu appears.

"OStim not ready or installation failed".
This error happens when...
1)You have the wrong version of a dependency or it is being overwritten. Make sure your requirements are correct according to theinstallation guide.
2)Check if the folderC:\Users\(username)\Documents\My Games\Skyrim Special Editionis set to read-only. Disable read-only if it is.
3)You have a lot of script lag andOStim SAis taking forever to initialize. See if it works on a new game and, if it does, clean your existing save.Also getPapyrus Tweaks NGfor faster script performance.
4)On the title menu, open the console and type "coc qasmoke". This will load you into an area with less script load and may helpOStim SAinitialize properly.
5)See if you have a file\Documents\My Games\Skyrim Special Edition\JCUser\ODatabse.json. If you do, delete it, so thatOStim SAwill generate a new one when you restart the game.
6)You may get this issue whenSexLabis installed; try disabling it.

Characters are redressing in the middle of the scene.
You have installed3BAorBHUNPbody.
By default, these mods bind the same keys asOSA. The solution is torebind the hotkeysin the3BA/BHUNPMCM; you may bind them to Esc in order to unassign them.

"No valid animation found"
This error happens whenOStim SAcannot find a suitable animation to call.
This happens when you don't have an animation that fits the mod that is calling it (for example, if it tried to call a group scene, but you don't have group animations.)

Facial expressions are static or not working.
Conditional Expressions - Subtle Face Animations conflicts with OStim expressions (this version is presumed to work).
If it's exclusive to the player character, try opening and closing RaceMenu.

OStim seems to work, the scenes start, but there are no navigation options.
Do you haveImmersive HUD,SkyHUD, orSurvival Control Panel? Mods that hide HUD elements will also hide the OSA UI. Press the "Show HUD" hotkey of your mod in question, or make sure it otherwise does not disable "HUD Indicators".

The game crashes (CTD) when starting a scene.
Make surePrecisionandRaceMenuare updated for yourSkyrim: Special Editionversion.

Characters are misaligned.
How to fix misalignment?
1)RaceMenuscaling: OStim SA can account for changes in height scale through RaceMenu, but not the scaling of individual nodes. If you have changed the scale of individual nodes, undo those changes.
2)FK Diverse Racial Skeletons: This mod has been reported to cause misalignments. If you have it installed, try disabling it.
3)Mu Joint Fix: If you have Mu Joint Fix, make sure you have version 2.0.0 or greater. Versions earlier than 2.0.0 causes misalignment in OStim.

Reminder: Incompatible ModsThe following mods areincompatiblewith OStim SA:
  • OSex,OSexanimation packs,Unofficial OSex Bug Patch;
  • Journeyman is currently causing CTD with OStim Standalone, hopefully there will be a fix soon.
  • OSA(you may still use OSA for OStim, as OStim SA does not interact with it, and it is a dependency, albeit needless, of some mods);
  • OAlign, OSearch, OSound;
  • AnyConsoleUtilSSEversion that is notConsoleUtilSSE NG.
  • Conditional Expressions - Subtle Face Animations(this versionis presumed to work).
  • FK's Diverse Racial Skeletons(causes misalignment);
  • Racial Body Morphs Redux SSE AE - FKDRS - Diverse body types and height by Race and Gender(causes misalignment);
  • True Player Idling:this mod will interfere during OStim scenes and cause UI and Camera issues;
  • NPC Names Distributor: this mod may cause crashes on scene start. Certain versions may also have issues with OBodyNG and preset detection. Try disabling this mod or removing to see if it resolves these issues;
  • Immersive Interactions Teleportation Bug Fix(some users reported that it caused CTD, but see for yourself if you'd like to use it);
  • Certain version combinations ofCompass Navigation OverhaulandCoMAPbreakRacemenuand are therefore not compatible. Read the mod pages of both.
Reminder:Clean save procedure

If OStim works on a new save, but not on your existing save, you can get it working on your existing save by performing a "clean save procedure".
If during the game you notice that OStim stops working as it did previously, see if that is the case.
You should not attempt do this is your OStim does not work on a new game. That would be pointless.
1. Disable OStim and all OStim addons in your mod manager (including iWant Widgets if you have ORomance). Disabling Open Animations RE is not necessary.
2. Launch the game and it will complain about missing mods. If it says your game is corrupt, the culprit may have been OPrivacy; enable the mod but disable its .esp and try again.
3. Play the game for a minute or two. Run around, change cells, etc.
4. Save the game.
5. Open the new save inFallrim Tools ReSaver and clean it (see "Instructions" in the middle of ReSaver's mod page description to understand how to do this).
6. Re-enable OStim and any other related plugins that were disabled in step 1.
8. Launch game.
9. Load the clean save you made.
10. Give the game a few minutes to get the OStim MCM working. The game now believes you have never had OStim installed because you cleaned your save.
The Updated OStim Standalone Troubleshooting Guide (2024)

FAQs

Why is OStim not ready or installation failed? ›

"OStim not ready or installation failed".

1) You have the wrong version of a dependency or it is being overwritten. Make sure your requirements are correct according to the installation guide. 2) Check if the folder C:\Users\(username)\Documents\My Games\Skyrim Special Edition is set to read-only.

Does OStim standalone require OSA? ›

On OStim Standalone, OSA is no longer required. However, older addons may have a dependency on OSA. esm.

What is the best body in OStim? ›

Both work, but BHUNP is the best body for collisions during OStim NG scenes. Up-close inspection will reveal that BHUNP simply bends much more naturally than 3BA. This is particularly relevant if you use first-person perspective.

Can I use FNIS with OStim standalone? ›

Alternatively to Nemesis you can also use Pandora if you know how to set that up, but OStim will not work with FNIS. YOU CANNOT* USE NEMESIS AND FORE'S NEW IDLES (FNIS) AT THE SAME TIME.

How to start a scene in OStim? ›

If you're starting the scene in a quest stage you'll need to change akSpeaker to a property that points to the specific actor (or a quest alias) you want to be the partner in your scene. That's it! A basic OStim scene should start.

Do you need Nemesis for OStim? ›

Some of the Ostim Standalone animation packs state that Nemesis is a requirement and won't work with FNIS.

Can you run OSex and Sexlab at the same time? ›

You can use both, just need to use FNIS XXL. Fore increased the animation limit a few months back, although SL will only handle 1K in animations (500 creature and 500 human).

How do I roll back to Skyrim 1.6 640? ›

The Elder Scrolls V: Skyrim Special Edition

Open the run dialogue with the windows key + R, then type in steam://nav/console. This will open steam with the console window open. This will download the previous version of the executable, and the console will tell you where it was downloaded to.

What male body to use with OStim? ›

OStim SA works with any male body derived from or that functions as an alternative to Schlongs of Skyrim. This means TNG, SOS, SAM or HIMBO; either the regular or "light" versions of those mods.

Does FNIS need to be running? ›

FNIS needs to run in order to generate a new skeleton any time that animation/skeleton mods are added/changed. To do so: Ensure all plugins are ticked, and sorted with LOOT. Choose FNIS SE from the executables dropdown and click [Run] to run it through Mod Organizer.

Can you use FNIS for Nemesis mods? ›

If you're using animation mods - yes. Like FNIS, Nemesis needs to have its behavior updated and then generated if you want to inject various animations into the game.

Can Oldrim mods work with SSE? ›

The Elder Scrolls V: Skyrim Special Edition

General rule of thumb: probably not. Just get sse mods. Its safer that way. If there is a must have oldrim mod you want that isn't put for sse yet, you're going to have to learn how to convert it to sse.

What is OStim? ›

OStim is an addon framework created by a modder named Sairion. It was built upon OSA, an animation framework created by a modder named Ceo. It also generally relies on OSex, an adult animation pack for OSA by the same author.

References

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