in:Dragon Age II specializations, Classes, Dragon Age II gameplay
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- For other games, see Classes and specializations (Origins), Classes and specializations (Inquisition), and Classes and skills (Dragon Age Legends).
There are three available classes in Dragon Age II, mage, rogue and warrior. Each of these have three specializations.
Contents
- 1 Specializations
- 1.1 Warrior
- 1.2 Rogue
- 1.3 Mage
- 1.4 Companion specific
- 2 Trivia
Specializations[]
Specializations are sub-class choices that further define and customize characters in Dragon Age II. Unlike Dragon Age: Origins, you don't need to unlock them, but instead you will receive one specialization point at level 7 and another at level 14, giving you 2 specializations.
Warrior[]
- Main article: Warrior (Dragon Age II)
Rogue[]
- Main article: Rogue (Dragon Age II)
![]() | Anyone can kill for money, but those who follow the Antivan traditions know how to do so with style. While every assassin is different, some favoring up close and personal kills and others striking at range, they are all deadly predators and skilled at exploiting their foe's weaknesses. There are a surprisingly large number of assassins at work in Kirkwall, though most are away on contract at any given time. +10% critical damage |
Mage[]
- Main article: Mage (Dragon Age II)
![]() | Known as "maleficarum," blood mages are feared not only for the incredible power of their spells, but also their ability to control minds. Templars hunt blood mages relentlessly, yet despite their efforts, Kirkwall sees more instances of blood magic with each passing year. Some whisper that the Order's relentless hunt has driven good intentioned apostates to blood magic in their desperation to survive and keep their freedom. +25 health |
Companion specific[]
Companion | Specialization | Description |
---|---|---|
Anders | It divides into a branch similar to the Spirit Healer specialization tree and a branch which resembles the Reaver specialization tree, only adapted for a mage. | |
Aveline | It resembles the Defender talent tree. | |
Fenris | Its emphasis on spirit damage makes it similar to the Templar specialization tree, but it also resembles the Spirit Warrior specialization from Awakening. | |
Isabela | It is a variation of the Duelist specialization. | |
Merrill | It serves as a hybrid between the Blood Mage and Keeper specializations from Origins and Awakening. | |
Sebastian | It combines aspects of the Shadow and Archery talent trees. | |
Tallis | It shares principles with the Subterfuge talent tree and the Assassin specialization tree. | |
Varric | It functions as a hybrid between the Archery and Specialist talent trees. |
Bethany and Carver do not gain a specialization during Act 1. After The Deep Roads Expedition, Bethany will gain the Force Mage specialization and Carver will gain the Templar specialization.
Trivia[]
- Three unobtainable specializations named Archmage, Bard, and Juggernaut, were not implemented or removed from the game, but three ID codes for "manuals" teaching those specializations can still be accessed with console addons like additem. There is no effect for "learning" these tomes, however.
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